EON Reality’s Virtual 3D Learning World Tour


It’s almost here!  EON Reality’s Virtual 3D Learning World Tour is ready to set sail this November and December.  Join us as we visit regions in Europe, the Middle East, Asia, North America and South America to discuss the endless possibilities associated with using 3D technologies in learning and education.

EON Reality has developed a 3D content library consisting of 1,000’s of models and applications, along with easy-to-use virtual 3D learning software. The response to the solution has been very positive; educational institutions and governments around the globe are eager to deploy the end- to-end 3D classroom solution. Case studies have shown that interactive 3D solutions add significant value to education and training:

• 86% of students in the 3D classroom improved their test results
• Attention levels doubled (92% vs 46%)
• Test scores increased with 35%

Join us at a local seminar in your region this November and December, or set up a meeting to learn more about how your organization can benefit from Virtual 3D Learning (please see dates and locations below). Watch our video or visit the EON Experience Portal, EON Creator, and EON Reality website. Follow the Tour on Twitter at @EONRealityinc for more information.

 

Virtual 3D Learning World Tour Locations and Dates
Europe
1. Italy, Milan – Nov 14
2. Russia, Moscow – Nov 15
3. Ukraine, Kiev – Nov 16
4. Hungary, Budapest – Nov 17
5. United Kingdom, London – Nov 18

Middle East
1. Bahrain, Manama – Nov 19-20
2. Saudi Arabia, Riyadh – Nov 21
3. Saudi Arabia, Dhahran – Nov 22
a. Qatar, Doha – Nov 23
b. Kuwait, Kuwait City – Nov 24

Asia
1. Singapore – Nov 25-28
2. Vietnam, Hanoi – Nov 29
3. China, Beijing – Nov 30
4. China, Shanghai – December 1
5. India, Delhi – Dec 2

North America
1. Canada, Ottawa – Dec 5
2. Canada, Toronto – Dec 6

South America
1. Brazil, Rio de Janeiro – Dec 7-9

Contact us today at sales@eonreality.com to learn more and coordinate your participation. Please let us know when and where you wish to join the tour.

3D News in Entertainment: The Re-release of ‘Titanic’

It’s been almost 15 years since the blockbuster hit “Titanic” set sail in theaters, yet director James Cameron hopes that next year’s re-release of the movie (in 3D) will reinvigorate existing material and lure viewers back to relive the 3 hour 15 min tragedy a second (or third) time around.

While the film is still in the process of being fully converted into 3D format, 18 minutes of already-converted footage was recently previewed during an invite-only presentation at Paramount Studios highlighting several of the movie’s most memorable scenes (we can only imagine the effect of viewing the larger-than-life vessel take its deathly plunge in 3D).

Cameron states that, had 3D technology existed when “Titanic” was originally filmed, he would have filmed the movie in 3D the first time around. Now that the technology is seemingly here to stay, he hopes it will reinvent the concept of a re-release and get viewers excited to relive the romance.

It’s exciting to see 3D technologies being used more and more across various industries.  Moving forward, we expect that it will continue to play a large role in the entertainment industry specifically.  Where do you see 3D in entertainment going next?

Read the article here.

Studying Cognitive Functions with Virtual Reality

Virtual reality technologies are becoming utilized more and more in various industries, ranging from entertainment, through movies and video games, to education via 3D classroom simulations.  Now, the potential of virtual reality is being recognized by large organizations like the United States Army, who hope to gather more information about the various cognitive functions of the brain through the use of VR.

Col. James Ness, the new director of the Engineering Psychology Program in the Department of Behavioral Sciences and Leadership at West Point, believes that VR technology can be a useful tool for medical training purposes, as performance measures can be identified more accurately in virtual situations.  Ness believes this can be especially useful for soldiers returning from active duty and in the treatment of PTSD, or post-traumatic stress disorder.

“The beauty of VR is that it allows us to integrate standardized neuropsychological measures into interactive applications that approximate the real world of a military service member,” he explained.

Through further studies and the use of VR, Ness and his colleagues have created the Virtual Reality Cognitive Performance Assessment Test (now VRCPAT 2.0 for Adaptive Training) as part of a stress prevention project in which a virtual mentor guides individuals through traumatic episodes pre-deployment, providing coping strategies that may lessen the emotional damage from soldiers’ actual experiences in theater.

It will be interesting to see how VR technologies will continue to evolve in the forthcoming years, and how different industries will utilize these technologies as well.  We hope that EON Reality can play a part in pioneering the way for the future of virtual and augmented reality to push the boundaries of future innovation.

For more information, read the article here.

EON Reality keynote at Imagina 2011

Imagina 2011

1-3 February

The new uses enabled by 3D and associated technologies.

February 2, 2011: Mats W. Johansson, Co-Founder, President and Chief Executive Officer at EON Reality will be keynote speaker at this special day organized by SmartSystem/La Fabrique du Futur. The topic for the round table discussion will be about “How 3D immersive technologies are revolutionizing managerial practices; Renewal of marketing, e-learning, co-creation with clients and open innovation”.

Virtual reality, immersive web, virtual worlds, augmented reality All along the sequences of the day, new ways explored by most advanced enterprises and organizations will be emphasized. The day will include several sequences from 9:30 to 12:00 and from 13:30 to 16:00.

For more information please visit Imagina 2011

Augmented Reality gains traction

Here’s a first sneak preview of EON Reality’s Android smart phone 3D application, EON iPortal Mobile.

Combined with marker injected books this augmented reality application has the capability to “enhance reality” providing context relevant data and additional “hidden” information. As the user moves in a space the device, real-time input from position and orientation sensors, and update view-point position is given.The application is still in a development phase; but for those who would like to try the app, there will soon be a free trial version for downloading at www. eonreality.com

“We envision users can go online and download interactive 3D content from the EON Content library with this smart phone application,” says Mats Johansson at EON Reality.

Portable & smart; EON I-Portal enables the integration of multimedia 3D data in text books, manuals and brochures.

 

 

There are many application areas for augmented reality and smart phone applications. AR can for example be used to create virtual objects in museums, exhibitions and theme park attractions.

Application areas for Augmented Reality

Discovery based learning

The term Discovery based learning is used to describe inquiry-based learning. Jerome Bruner, who furthered the notions of discovery learning in the 1960s, believes that “Practice in discovering for oneself teaches one to acquire information in a way that makes that information more readily viable in problem solving”. Many early versions of portable AR illustrate the ability to enhance a live experience through discovery based learning.

Colleges and Universities are now providing campus tours that include AR content. According to Jeff Rutenbeck, Dean of the Communication & Creative Media Division the program “is not only about the knowledge we possess, it’s about the processes we use to create new knowledge. All knowledge has a built-in expiration date.

Advertising

Marketers to use AR to promote products via interactive AR applications. For example, Car companies unveil concept vehicle and present visitors with a brochure which, when held against the Smart Phone, shows several versions of the vehicle. Retailers can run a circular with an augmented reality code that allowes users with a Smartphone to interact with the product in 3D or you can use  augmented reality to connect a movie experience to outdoor advertising.

Support of complex tasks

Complex tasks such as assembly, maintenance, and surgery can be simplified by inserting additional information into the field of view. For example, labels can be displayed on parts of a system to clarify operating instructions for a mechanic who is performing maintenance on the system. AR can include images of hidden objects, which can be particularly effective for medical diagnostics or surgery.

Navigation devices
AR can augment the effectiveness of navigation devices for a variety of applications. For example, building navigation can be enhanced for the purpose of maintaining industrial plants. Outdoor navigation can be augmented for military operations or disaster management. Head-up displays or personal display glasses in automobiles can be used to provide navigation hints and traffic information. These types of displays can be useful for airplane pilots, too. Head-up displays are currently used in fighter jets as one of the first AR applications. These include full interactivity, including eye pointing.

Industrial Application
AR can be used to compare the data of digital mock-ups with physical mock-ups for efficiently finding discrepancies between the two sources. It can further be employed to safeguard digital data in combination with existing real prototypes, and thus save or minimize the building of real prototypes and improve the quality of the final product.

Military and emergency services
AR can be applied to military and emergency services as wearable systems to provide information such as instructions, maps, enemy locations, and fire cells.

Prospecting
In the fields of hydrology, ecology, and geology, AR can be used to display an interactive analysis of terrain characteristics. Users could use, and collaboratively modify and analyze, interactive three-dimensional maps.

Art
AR can be incorporated into artistic applications that allow artists to create art in real time over reality such as painting, drawing, modeling, etc. One such example of this phenomenon is called Eyewriter that was developed in 2009 by Zachary Lieberman and a group formed by members of Free Art and Technology (FAT), OpenFrameworks and the Graffiti Research Lab to help a graffiti artist, who became paralyzed, draw again.

Architecture

AR can be employed to simulate planned construction projects.

Sightseeing & Tourism

Models may be created to include labels or text related to the objects/places visited. With AR, users can rebuild ruins, buildings, or even landscapes as they previously existed.

Collaboration

AR can help facilitate collaboration among distributed team members via conferences with real and virtual participants. The Hand of God is a good example of a collaboration system.

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